![]() How was it using visual effects and costuming to develop these cultures? In the films, we see a lot of these cultures on the decline or, in the case of the dwarves, largely wiped out, where The Rings of Power shows them at their most majestic. ![]() ![]() That was fantastically fun, the journey of a lifetime. We were building the airplane as we were flying it every single day. While we were shooting, we were still building. It wasn’t like we were done when we started shooting. Even as we were shooting it, we continued. Nothing was thrown away, every detail was considered, and it was a year and a half of working through it. Ron Ames: In answer to your question, it was an industrial problem, and it was a challenge that we met with specificity. ![]() That's where Ron and I spent a lot of time, as well as with the creatures in that, going, "What's the environment that these characters are in? Are they part of it or do they stand against it?" Once that work is done, it creates a rule basis, and you move through it that way. It's always in the context of environment. That does make it easier in unifying things like the broad text and color palettes of a culture or characters that they come into contact with, and what's the surrounding environment. Once you've got the big elements done, then you can go in and refine per character. ![]()
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